"I think the area that we really want to focus on next generation is frame rate and playability of the games", Spencer explained. It'll feature a Zen 2 CPU and Navi GPU for next-gen performance, and is four times as powerful as the Xbox One X, hinting at roughly 24TFLOPs of raw power. But it stands in stark contrast to most game companies that deliver new controllers with new consoles to make additional revenue on accessories.More news: Officer, gunman killed in California highway shootout
Project Scarlett promises to be an important upgrade for Microsoft and for the broader gaming business.
"Craig and I had a conversation and we loved their energy...", Booty said. The games will also not occupy internal storage of the phone, but it will be streamed directly from Microsoft's servers.More news: Taylor Swift donates $5000 to pay for fan's college tuition
"We really like the reception and the use that we've seen through the [Xbox One backwards compatibility] program". Backward compatibility is also one of the goals for the next console to enable support for all four generations of content as well as controllers.
After all, Scarlett won't be exclusive to 4K UHDTVs-you can plug it into a 1080p display and still play games. Spencer factors to gamers' funding in personalized controllers and says that the corporate needs to ensure these are suitable with future generations of the console as properly. The new Box would also ideally "respect the compatibility of the controllers you already have".More news: Tariffs Delayed For Some Chinese Imports
The new console, which will ship in the 2020 holiday season with Halo: Infinite as a launch title, has been designed from the ground up to represent a "bigger generational leap" than anything that the Xbox has done before. Spencer discussed a number of other topics in our interview, including Microsoft's cloud gaming initiative, xCloud; the company's E3 2019 presentation; and the state of competition between Microsoft, Sony, and Nintendo. Be sure to check out our other stories from our interview with Phil Spencer, as well as our in-depth profile of the Xbox head.