Of course, this often ignores the fact Anthem's loot pools don't contain anywhere near as many unique items, and making endgame immediately more rewarding risks loosing core players when they have nothing else to work for. Worse still, is the number of problems that have popped up since launch - like the game's curious level scaling bugs, infinite shield glitches and terrible loot grinding systems. To help calm the waters, BioWare community manager Jesse Anderson replied with an open letter to the Anthem community.More news: Anne Arundel County man charged in pelican tackling case
Robertson also revealed that BioWare will be making some "significant changes" to Anthem in the coming months, starting with incremental ones so that the studio can "better navigate that evolution". We don't want to say something we can't do or give incorrect information. Anderson said. "I don't mind posting here when things aren't so nice, but that's because it's my job". When some people say "be nice or the devs will stop posting" it's 100% true. Update 1.0.3, for example, included a number of accidental changes, and some players felt that additional changes and perceived nerfs went unreported in the patch notes.More news: Dem lawmakers grill Ross on citizenship question - Newswatch
"Nothing was hidden on goal in the patch notes ..." "We will never hide a nerf or change in the patch notes on goal, even if it's something we know the community won't like". Know that I relay the feedback from the community to the team on ALL of these issues.More news: Chinese Slowdown Deepens: Industrial Output at 17-Year Low
You can read TemperHoof's full post for the details on how it all works out, but the upshot is that leaving as many gear slots empty as possible, and equipping a legendary weapon with a high Power Score results in a much more effective build than decking out your Javelin with as much epic gear as you can, because Anthem's Power Level formula uses averages. According to Anderson, Anthem definitely does have a future. Now, a Redditor has used math to work out that the game's entire loot grind is essentially pointless in its current form. I know that players want to see updates faster, but these things can take time to make sure they are done right.