The service comes to iOS and Android via a new set of SDK tools for developers dubbed Game Stack, bringing together Microsoft's game dev platforms, services and more, including Azure, PlayFab, DirectX, Visual Studio, App Center, and Havok, all in one single ecosystem.
Microsoft's Bringing Xbox Live to Android and iOS
By opening up Xbox Live to other platforms, Microsoft is accelerating the slow pivot from the online service being tied explicitly to a console and instead positioning it as a fabric for online gaming. "If you watch what we've done, especially with Minecraft, over the past few years we've taken Xbox Live to as many platforms as Minecraft is on as possible".
What this announcement makes no mention of is Nintendo Switch support for Xbox Live, which was mentioned in Microsoft's initial tease of the GDC 2019 panel discussion regarding this Xbox Live expansion. Why? Kareem Choudhry, Microsoft's gaming cloud chief, issued the following statement.More news: IBM criticised for collecting social media photos for facial recognition research
A couple of weeks ago, we learned from an upcoming Microsoft session at the Game Developers Conference that Microsoft was planning a major expansion of its Xbox Live gaming network. It also means developers can add Xbox Live Achievements to their games, giving gamers another incentive to pick them up and to keep playing them. "Developers don't really have time to go searching for tools, and we know it's been hard to navigate and take full advantage of everything we have to offer".
"Our company has a long legacy in games - and in building developer-focused platforms", said Choudry. Bringing Xbox Live to mobile games should probably have happened much earlier, and we've actually been hearing that it was coming since 2014.More news: Police responding to reported mass shooting in New Zealand
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