Apparently, Bethesda thought about that too and crafted a way to deal with the problem before the game is launched. Three key figures on the project's development took the stage to present new material and field community questions at a QuakeCon 2018 panel on Saturday, with game director Todd Howard, project lead Jeff Gardiner, and development director Chris Mayer going into detail on how players will create and customize their characters in play. Howard compared this to slightly slapping a person to see if they want to fight.
Putting points into Charisma will allow you to share perks with other players.More news: FBI Fires Peter Strzok
Hopefully this will deter certain players from killing others without good reason.
Leveling up and customizing your character in Fallout 76 will work much differently from the way it did in Fallout 4. Those who are wanted will be clearly marked for other players to see whereas player markers will be removed for griefers so they won't be able to see other players coming for their heads.
Fallout 76 will also be bringing the game's famous SPECIAL stat system but with a twist. For example, Howard and co showed off a card that increases your melee damage by a percentage increment. It is apparently possible, however, to acquire cards which players can not equip until they reach a higher level. When you die, you drop your junk.More news: Trump attacks National Football League protesters
Up to level 10, you'll get a "perk pack" every two levels, which will contain four random cards, encouraging you to experiment with perks you wouldn't normally pick.
Players will also be able to respawn in any location that they have unlocked. Fallout 76 compensates for the level difference so neither player feels over or underpowered, but the low level player does stand to gain more should they win the engagement. According to Bethesda, respawning at Fallout 76 is free but other locations will carry a cost.More news: Elon Musk says Saudis back Tesla buyout