The initial God of War reviews are already out and the game has been very well received.
Since the review embargo lifted overnight, critics have been praising the game's stronger emphasis on character development and its new combat system. He copied in Cory Barlog and Sony Santa Monica's Twitter handles, and also included an image of the game's Metacritic score, which now sits at a phenomenal 94, making it one of the highest scoring PS4 games of the generation.
Framing is everything so far in God of War, and it's lending a lot of heart to a series that seemed incapable of shifting from its monotone attitude.More news: High winds, dry weather bring Red Flag warnings
There's much more on the road ahead, and God of War is very good at sinking its hooks in deep from the outset. The game looks its best on Sony's most powerful console, but it appears as if the demands of the game outpace even this beefy system. As you progress through the game, and upgrade Atreus' abilities, he becomes more formidable; less prone to being incapacitated; deadlier with his shots. And that's God of War.
The result, as you can read in this analysis is resounding: Santa Monica has given life to a true masterpiece, destined to set new standards in the action-adventure genre.
Director Cory Barlog and Santa Monica Studio have delivered the first main entry in the franchise in almost a decade and the reintroduction of Kratos, the central figure in the long-running series known for his unflinching brutality and unwavering single-mindedness, hits every mark it aims for. God of War is, in a single word, holistic.More news: Turkey 'uncomfortable' with US-Russia tensions in Syria
While the gameplay mechanics are incredibly polished and unreasonably addictive, God of War's greatest asset is its storytelling, which took me by surprise. Judging by these scores and how the gameplay is different from past games, the reboot looks to be the most popular game of the year.
Judged as a pure technical showpiece, as a demonstration of art design, or as a work of popular entertainment, the new "God of War" succeeds mightily. It is a game that, until recently, would have been impossible.
"Years ago, Kratos killed the deities of Mount Olympus in a gory rampage". It is only because he is wary of what the Norse god's interest in him might portend for his son that he has Atreus accompany him. But you can also toss the axe at a foe n the distance, freezing them in place and allowing for a quick follow up with your knuckles. It still has superb action and plenty of jaw-dropping moments, but it supports them with a new level of depth and maturity.More news: 49ers LB Reuben Foster Charged With Felony Domestic Violence
"Kratos remains capable of startling violence". Initially, combat is clunkier than you're used to in a refined God of War. Having played every game in the series it's a little tough for me to truly reconcile Kratos' new turn from "murderous genocidal asshole" to "stern father", but some of that history is addressed, and it's strongly hinted that the rest will make its way into the fold eventually. Far too often works in any form of media can screw up the kid angle - but a kid that can summon spirit wolves, talk smack on Kratos, and choke out Norse zombies sure beats the hell out of most video game companions. As is the way with myths, I guess. The latest technology and astonishing craft and artistry are employed to deliver a game of extremely simple pleasures-a wash of new pseudo-ideas that can not hide the fact that the basics remain unfixed because they were not broken. "As is the way with gods".